Star Wars: The Force Unleashed II Hands-On
Yoda and Boba Fett make their debut in this Force-powered sequel from LucasArts.
While we've already seen that Darth Vader will be making his return in Star Wars: The Force Unleashed II, it turns out that Jedi clone Starkiller has a lot more to deal with than just the dark lord himself. LucasArts is bringing some of most beloved characters from Star Wars to the Force Unleashed universe, creating a sprawling narrative that aims to please fans and newcomers alike. Check out the video interview below for the lowdown on the new characters from assistant producer Cameron Suey and lead sound designer David Collins and then read on for our full impressions. Comment on this video
Watch this video in High Def
Watch this video in High Def
From there, Starkiller is pursued by Vader, which leads the reluctant apprentice on a journey around the galaxy. One of the locations he visits is Cato Neimoidia, a Neimoidian pulse world that houses a luxury resort and casino. LucasArts showed us a small section of the level in action, with Starkiller unleashing his Force powers on a group of missile-launching walkers. Using the Force, he was able to grab the missiles in midair, and after a brief quick-time event, he launched them back, turning the walker into a large heap of scrap metal.
Later, he finds General Kota, who has been imprisoned in a gladiatorial arena by the evil casino owner Baron Tarko. Starkiller tries to free the general by fighting through waves of enemies in the arena, only to come face-to-face with the baron's most gargantuan monster, the gorog. The creature forms one of the many boss battles you face as you progress and one of the largest. It resembles the ravenous rancor from Return of the Jedi, only much larger. The battle against it was a multistage affair, with the pair having to avoid the gorog's stink breath as it tore up the arena. It also picked up stormtroopers and threw them in the air; they were then used as projectiles and thrown back using Force powers. After a number of hits, the creature then unleashed its fists and began destroying the platforms the pair stood on, requiring some nimble jumping skills to avoid.
After defeating the gorog, the pair escaped in the Rogue Shadow, where Kota cast doubt on Darth Vader's story. He believes that Starkiller may not actually be a clone, causing the Jedi to question his own existence. This leads him to the Dagobah system where he meets the one and only Yoda. Though we weren't told exactly what part Yoda will play in the story, we were shown a short cutscene where the Jedi master directs Starkiller to the same cave of evil that Luke Skywalker visited in The Empire Strikes Back. Another character making his way into the story is the notorious bounty hunter Boba Fett. Though not much was revealed about his part in the story, we did learn that Vader hires him to help find Starkiller; thus, he becomes one of the main enemies you must battle. LucasArts was keen to point out that a lot of effort had been put into ensuring that characters did not seem shoehorned in and that the narrative paid close attention to the time period and the extended Star Wars story.
Though we weren't able to go hands-on with any of the newly revealed locales, we did get a chance to flex our Jedi muscle in the opening stages of the game on Camino. After the introductory cutscene, we had to guide Starkiller down a giant tower after leaping from the top. We could take out obstacles, such as ledges, using Force lightning and deflect laser fire using Force push. Once at the bottom, we had to make our way through the city, fighting off stormtroopers. This allowed us to check out the tweaks made to the targeting system, which was a major criticism of the original game. It will now be much easier to see what you're locked on to because items or enemies that you've targeted will be highlighted with a glowing blue halo. The targeting priority system has also been cleaned up, and though we still found it locking onto the wrong object at times, it felt much more accurate than in the original.
These animations are rendered with the same great-looking art style of its predecessor, which captures the feel of the franchise. Lightsabers cast an eerie glow on their surroundings, sparks fly off exploding battle droids, and Force lightening is as dramatic as in the movies. The environments also look good, with Cato Neimoidia's wide-open platform sections and vibrant orange sky looking particularly eye catching. With its art style, new Force powers, and improved targeting, the game is certainly looking promising. And with the addition of some classic characters, the story could be very interesting indeed. Star Wars: The Force Unleashed II is due out on October 29 in the UK and October 26 in the US. Keep reading GameSpot for more on the game soon.
Set in the realm of Greek mythology, God of War III for the last time puts Kratos at the center of the carnage and destruction as he seeks revenge against the Gods who have betrayed him. A single-player game, this final chapter allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him. Armed with double-chained blades, Kratos must take on mythology's darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War 3 have made significant strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions being quadrupled since God of War 2, God of War 3 will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos' fateful quest. Players will have a chance to join battles on a grand scale with many more enemies on-screen and be able to interact with levels like never before.
Gamers who were planning on a seance with F.E.A.R. 3 later this year are in for some disappointment. Warner Bros. Interactive Entertainment has confirmed for GameSpot today that the survival-horror shooter is now expected to ship for the Xbox 360, PlayStation 3, and PC in 2011, having initially been scheduled for this fall.
F.E.A.R. 3 is now expected to rise next year.
Unlike previous installments in the F.E.A.R. franchise, primary development of the game is being handled by Day 1 Studios, which worked on the PS3 and 360 console ports of the original F.E.A.R. Monolith Productions, which was the lead developer on the first two F.E.A.R. games, will not be involved, having "passed the torch" according to Warner Bros. Previous Day 1 titles include Fracture for the Xbox 360 and PS3 and MechAssault 2 for the original Xbox.
F.E.A.R. 3 will be the third full-fledged installment in the first-person shooter series, which began in 2005. The forthcoming game will continue the franchise's storyline but will add an all-new "divergent co-op" mode that will let players assume the role of one of two characters. Players can step into the shoes of Point Man, the genetically engineered supersoldier who appeared in the first F.E.A.R., or his brother, Paxton Fettel, who has telekinetic powers. Warner says the two characters will provide completely different storylines from each individual's perspective.
In an effort to enhance the horror element of F.E.A.R. 3, Warner Bros. has enlisted horror film director John Carpenter to advise on development of the game. After coming to prominence with the 1978 cult hit Halloween, the filmmaker has been behind the camera on such cult hits as Escape From New York, the remake of The Thing, and They
EA's quarterly results, which detailed games that were slated for the first quarter of 2011.
Crysis 2 was originally intended to be a holiday season 2010 game, but now it's been pushed back to 2011, both for consoles and
While that news is depressing for those looking for the next killer app that will melt their new PC hardware, there is a bright side with the mention of a Need For Speed Shift 2 – an unannounced game that had earned back many NFS fans with the first game from last year.
What was the reason for pushing Crysis 2 back? EA's first answer was to better position it for marketing opportunities. The positive side effect is that this gives Crytek more time to polish the game, no doubt lifting a huge weight off their shoulders.
A lot of games have been slipping from late 2010 to early 2011 or even further out. Electronic Arts recently revealed that their upcoming shooter, Crysis 2 will join that list. Originally slated for a Q4 2010 release, it will now be released in Q1 2011. "We moved to the game to a better marketing window in the March quarter," said Jeff Brown, VP of corporate communications in a statement to IGN. "This will also give the Crytek team more time to polish a great title."
Crysis 2 is being developed by Crytek for Windows PCs, Xbox 360, and PlayStation 3.
Though announced much longer ago, details are more sparse on Crytek's first console-based shooter Crysis 2, sequel to the powerhouse that has become a benchmark figuratively and literally in PC gaming. Running on the CryEngine3, Crysis 2 won't fail to deliver a spectacle of technical achievement, though it may not fetch as much of a following as the original title